About furnace.json¶
The furnace.json
file is a JSON file that contains the configuration for the furnace converter. If anyone has ever used java2bedrock.sh, then furnace.json
is the same as sprites.json
Editor For furnace.json¶
We have made a tool to write furnace.json simpler and avoid json syntax errors
Example furnace.json¶
{
"material": "entity_alphatest_one_sided",
"blockmaterial": "alpha_test",
"modelengine": {
"namespace": "modelengine",
"genrate_model": "modelengine3",
"item": "leather_horse_armor"
},
"rename_model_files": true,
"fonts": {
"E779": {
"ignore": true,
"gui": {
"offset": [0,0],
"row": 54
}
}
},
"items": {
"minecraft:leather_armor": {
"custom_model_data": {
"2200039": {
"armor_layer": {
"type": "chestplate",
"texture": "assets/minecraft/optifine/cit/ia_generated_armors/245b84_1.png",
"auto_copy_texture": true
}
}
}
},
"minecraft:arrow": {
"custom_model_data": {
"83650": {
"unbreakable": true,
"allow_offhand": true,
"icon": "textures/icon"
}
}
}
}
}
Where to put furnace.json
in your resourcepack¶
You need to put furnace.json
in the root of your resourcepack
Example: